PLAYER ELIGIBILITY
  1. Any changes to your roster must be received prior to the start of the first game of the tournament.
  2. Players must qualify by both grade and age. *A player may play up a grade, but not down. The age limitations in effect for the 2019 calendar year are: January 1, 2008 for the 4th-grade division; January 1, 2007 for the 5th-grade division; and January 1, 2006 for the 6th-grade division. Players must have been born on or after these dates and be in a qualifying grade.
  3. A player is allowed to be on one roster only in any grade division, but may play in multiple divisions if eligible under the age rule above.
  4. All players on a team must live within the boundaries of the same public school district (for community travel teams) or must attend the same Parrish (for registered CYO teams.) It is not necessary for all community team players to attend the same school within a district.
  5. Under extraordinary circumstances, the Tournament Director may allow a team to supplement their roster with one or more players from a second community. This community-rule exception will only be granted when all of the following criteria are met: 1. A request must be in writing and accepted by the Tournament Director. 2. The exception cannot be granted to a Chardon team. 3. The tournament must be unable to fill an opening with another team that is compliant with the community rule. 4. The team submitting the request must present satisfactory evidence that they would otherwise be unable to field a complete team without adding one or more non-community players and that the additional player(s) would not violate the "spirit" of the community rule; that being the attempt to field an all-star team.
  6. Proof of player eligibility is the responsibility of the team coach. A coach must be able to document eligibility in the event of a challenge by another team.

    *Please note that players playing up a grade should be kept to a minimum. We prefer that teams in this tournament be comprised entirely of players at a specific division's grade level. Younger players should only be used to supplement rosters; not to make up the bulk of a roster, and they should possess advanced skills and experience. Registration priority will be given to teams adhering to this eligibility preference over those who don't.

PLAYING RULES
  1. Unless otherwise noted, the tournament will be conducted under Ohio High School Athletic Association (OHSAA) rules.
  2. A running clock will primarily be used. Games will be played in two 20-minute halves. The first overtime period will be two minutes. Each overtime period after that will be one minute. A normal clock (paused) will be used during the last two minutes of the second half and for overtime. The clock will always be stopped for time-outs, injuries, or at the officials' discretion. Half time will be 4 minutes (this may be reduced at the option of the Tournament Director.)
  3. Each team will be allowed 4 thirty-second timeouts per game, including carry-over to overtime. No extra overtime timeouts will be provided.
  4. Teams are allowed to press over half court during the second half or overtime only. No press over half court is allowed by a team with a 15 point or greater lead. The first violation will draw a warning from the officials; subsequent violations will receive a technical foul against the bench.
  5. Only players in the 4th-grade division are allowed to jump the foul-line during free throws.
  6. The standard, intermediate size ball (28.5) will be used. Warm up balls will not be provided.
  7. In bracket play, the top team listed will be the home team. In pool play, the team listed second will be the home team. In case of uniform conflicts, the home team will wear the lighter colored jersey. The home team should use the bench to the left of the scorer's table, as you face the floor. Each team's basket for the pre-game warm-up will be the basket furthest from its bench.
  8. Approximately four minutes will be provided for pre-game warm-up (this will typically precede the scheduled game time.) Teams must be available to play at the scheduled game time, or game forfeiture may result.
  9. Any coach or player who is ejected from a game by a game official or the Tournament Director will not be allowed to participate in the next scheduled game for that team.
  10. Inappropriate behavior will not be tolerated. The Tournament Director and any game official may remove a player or coach from a game for inappropriate behavior. Each coach is responsible for the conduct of his or her players on and off the court and must promote the best sportsmanship, win or lose.

TIE-BREAKER PROCEDURE
Tie-breaker formulas are generally straight forward when only two teams are tied. However, when three or more teams are involved, they can become subject to personal interpretation. Please note that we always apply our formula in an attempt to identify a SINGLE team to represent a SINGLE placement in the standings. As an example, when three or more teams are tied at the top of the standings, we will first determine the 1st place position by eliminating each of the tied teams until only one team remains. A new tie breaker will then be applied to determine the 2nd place position. First and second place are determined in two independent applications of the formula. All teams eliminated in the first place iteration remain eligible for second place.

The formula reverts back to the FIRST step whenever a team is eliminated. We continue to the next step in the procedure only when a step fails to eliminate any teams. This process continues until only one of the tied teams remains.

  • STEP 1: Best winning percentage in games played among only the tied teams. (Normally referred to as head-to-head, this step will only be used when all tied teams have played at least one game versus any one of the tied teams.)
  • STEP 2: Highest average point differential for all games played. Each team is given a point differential (points scored minus points allowed) for each game played. A maximum of 15 differential points per game will be utilized.
  • STEP 3: Lowest average defensive points allowed for all games played.
  • STEP 4: Highest average offensive points scored for all games played.
  • STEP 5: Coin toss. If more than 2 teams are involved, all teams flip a coin simultaneously with the minority result group being eliminated (a re-flip will occur if the result groups contain an equal number of teams.)

    Please note that per-game average is used for steps 2, 3 and 4; not total points. This is done to ensure fairness in the event the tied teams have played a different number of games. The games include those played versus non-tied teams.

FEES AND CANCELATIONS
Gate admission will be charged. Children under 6, all registered players and up to three registered coaches are allowed gate admission for free.

Teams are guaranteed scheduling for 3 games. If for any reason, other than team forfeiture or cancelation, the tournament is unable to schedule a team for 3 games, the remainder of the entry fee will be refunded after withholding one-third of the entry fee for each game that has already been played or forfeited by that team. All teams playing 3 games will be considered participating in a complete tournament.

If a team cancels after submitting their registration, that team will forfeit their entire entry fee unless a suitable replacement team can be found. To be fair to both the canceling team and other teams registered for this tournament, the tournament organizers will make every effort to find a replacement.

PROTESTS
A protest should be reported immediately so that it may be heard in a timely matter. Any protest of player eligibility must be made prior to a game. Failure to protest eligibility prior to a game will waive a team's opportunity to protest any player's eligibility for that game.

All protests must be accompanied by an official protest fee of $50 cash. This fee is refundable only if the matter is ruled in favor of the protesting party, or if the Tournament Director feels a failed protest was made with good faith and sportsmanship. The ruling on a protest will be made by the Tournament Director and is final and binding on all participants in the event.

Protests regarding referee's decisions will not be considered.